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101. Sticky:Alternative way of patching - in Issues, Workarounds & Localization [original thread]
Downloading both ways: by launcher and by file link. Its a race between the snail and the turtle. Pitiful transfer speeds and my character's training is already exhausted. Bright idea not allowing queue changing during updates where we are forced ...
- by Andy Landen - at 2014.03.14 01:57:00
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102. Incredibly slow download speed - in Issues, Workarounds & Localization [original thread]
Texas Uverse and 10 min til training queue finishes! All internet is fast but not Eve auto-launch download. Even manual full install downloads fast. CCP owes me big time for this one!
- by Andy Landen - at 2014.03.14 01:00:00
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103. The Highest DPS per ISK (including fitting) past 40 km - in Ships and Modules [original thread]
Looking at the T3 BCs, it seems that they really struggle to track frigates without AB/MWD doing even modest transversal. Oracle can push over 650 dps past 75km where the range really helps with tracking frigates (as low as 150 dps with velocity a...
- by Andy Landen - at 2014.03.05 18:50:00
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104. The Highest DPS per ISK (including fitting) past 40 km - in Ships and Modules [original thread]
Damien White wrote: ... How old is your EFT? We are at 2.22.1 right now. Ha! 2.19! OMG. You are right. Now I have to re-check everything. Will need a few moments to do that. Sorry guys.
- by Andy Landen - at 2014.02.27 00:18:00
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105. The Highest DPS per ISK (including fitting) past 40 km - in Ships and Modules [original thread]
Gary Bell wrote: [Vigilant, New Setup 2] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Drone Damage Amplifier II Drone Damage Amplifier II [empty low slot] [empty med slot] [empty med slot] [empty med s...
- by Andy Landen - at 2014.02.26 02:27:00
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106. The Highest DPS per ISK (including fitting) past 40 km - in Ships and Modules [original thread]
From the posts, I think that my favorite at the moment is the Naga, even though the ISK/dps is higher than some others. It can hit cruisers at range hard in the right situations and the dps is high without the cost being very high.
- by Andy Landen - at 2014.02.24 02:24:00
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107. The Highest DPS per ISK (including fitting) past 40 km - in Ships and Modules [original thread]
Damien White wrote: Please give us one theoratical situation for one of these throw away ships so we can see, what you realy need. Because I can tell you right away, that a low isk cormorat is not the "best" option. Damien, I see that you wan...
- by Andy Landen - at 2014.02.23 15:24:00
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108. The Highest DPS per ISK (including fitting) past 40 km - in Ships and Modules [original thread]
Damien I'll give you credit for trying to salvage your attempt to trash this thread, but you are way off on all points. Damien White wrote: ... 1. This is EVE prices may and will differ, sometimes by a large margin 2. There is no perfect fittin...
- by Andy Landen - at 2014.02.23 14:54:00
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109. The Highest DPS per ISK (including fitting) past 40 km - in Ships and Modules [original thread]
Damien White wrote: Andy Landen wrote: And to Damien, et all just stfu. No. Since you still did not even remotely answer the one and only question. Why? High risk structure shoot or ratting with high risk to gankers patrolling the area...
- by Andy Landen - at 2014.02.23 12:59:00
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110. The Highest DPS per ISK (including fitting) past 40 km - in Ships and Modules [original thread]
Odithia, I was looking at the Vexor with 3 DCA and 4x 200mm for 448 dps at a price of probably around 20 mil; DCU and then not sure what to do with the 5th low slot. The idea of a co-processor and then 250s was floated for 590 dps with a possible ...
- by Andy Landen - at 2014.02.23 12:18:00
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111. The Highest DPS per ISK (including fitting) past 40 km - in Ships and Modules [original thread]
Victoria Thorne wrote: I wasn't actually trying to troll. Good luck. If you are not contributing anything useful toward the thread topic, then you are trolling the thread like Damien White. Just FYI. Next time, post something helpful, or n...
- by Andy Landen - at 2014.02.23 03:57:00
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112. The Highest DPS per ISK (including fitting) past 40 km - in Ships and Modules [original thread]
Victoria Thorne wrote: Offer something in return for the best fit, else I don't think you'll get many responses. If you are not interested in sharing your knowledge and ideas, then why post anything here in the first place? Right now, you ar...
- by Andy Landen - at 2014.02.23 03:42:00
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113. The Highest DPS per ISK (including fitting) past 40 km - in Ships and Modules [original thread]
The question is: Rank the top 5 ships according to The Highest DPS per ISK (including fitting, implants, command ships alts, and whatever else the ship requires to get its dps) against targets past 40 km range of targets of cruiser or larger signa...
- by Andy Landen - at 2014.02.22 23:09:00
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114. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
All these ideas are reminding me of dump in the thread requesting player ideas for new modules. Most of them were really stupid. Why hide what is in a certain area from scan? Some one doesn't like scanning ships, apparently. Someone doesn't like i...
- by Andy Landen - at 2014.01.21 02:24:00
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115. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
All of these Rubicon 1.1 changes are going in the wrong direction. They make Eve much less interesting to me. And these 1 time use units are a joke for niche fleet uses only. Eve does not need nerfs to Sensor Dampening. What event prompted CCP to ...
- by Andy Landen - at 2014.01.21 02:16:00
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116. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
Hasikan Miallok wrote: Lloyd Roses wrote: Andy Landen wrote: The passive mid slot omnis are becoming active with scripts, so how about giving us a low slot passive omni without scripts? TCs already have TEs for turrets. Give drone boats s...
- by Andy Landen - at 2014.01.21 02:11:00
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117. Trial Account Scout Probe proposal - in Player Features and Ideas Discussion [original thread]
ExookiZ wrote: why would I want these in my game? free intel is bad. at least with a trial account your forced to do it on another computer. You can do it in a separate client on the same computer, easily. My computer runs three clients at on...
- by Andy Landen - at 2014.01.18 14:27:00
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118. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
The passive mid slot omnis are becoming active with scripts, so how about giving us a low slot passive omni without scripts? TCs already have TEs for turrets. Give drone boats some love too with similar modules. And how about giving us a feature ...
- by Andy Landen - at 2014.01.18 14:22:00
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119. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
Luwc wrote: ... Thats some serious Stasi **** right there. ;D We aren't allowed to discuss moderation. Even discussing that we aren't allowed to discuss it is probably on the line as well.
- by Andy Landen - at 2014.01.18 14:16:00
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120. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Dato Koppla wrote: It's not a bad change, but why? I've never felt that these modules needed overheating, they worked fine as they were. Why "fix" what's not broken? I understand the whole Omni thing as sentries are overpowered, but why did pai...
- by Andy Landen - at 2014.01.18 14:05:00
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